The Development on our marble game is going awesome, the prototype now has a name: "Blast" and we are well beyond the prototyping stage. Every day we are packing in more features, and stuff you can do in this
game. For example there are gravity flips that change the direction things fall, propellors you can strap onto anything to make anything fly, rails to roll along and heaps more!
Each week are posting a few quick videos to outline our progress, and what we have achieved to make this a game a Blast to play when it is done. Here is one:
We also have a setup a facebook, as an easy way to post the videos and stuff straight to those interested! We will be posting collections of screenshots, concept art, and features as we near release on Xbox, PC and maybe one other platform so keep an eye on us!
Our 5th project, that we have been prototyping for a few months now settled a little while ago into a final design! It will be a marble based puzzle game, with around 50 levels, and a strong focus on 3D physics and shiny graphics. This is of course our most ambitious title to date, and our first official 3D title. Here is a few screenshots of our work in progress, so bear in mind that development is still way pre-alpha.
As we complete features, and the game enters the fun to play stage, we will be posting more information and videos. So keep an eye on this space!
We have been hard at work at creating our fourth game, Project Delta. We really should have had some news up about this much earlier, but we wanted to spend every moment working on it. Project Delta is the second game in the Project series, with better gameplay, feel, graphics etc...
In Project Delta, you begin in a small shuttle class spacecraft. The view is top down, as the game is 2D sprite based. You have a Cannon and a turret on your ship to control. From there, your goal is to get rich, via harvesting Asteroids, Buying and selling market items, or simply by damaging other ships until they are paralyzed and you may pillage them for cold hard space cash.
So far this series has been almost devoid of storyline, save for the planets you can land on. We prefer to expand upon solid gameplay features until we feel as though we have something in which a good story can be told. Nevertheless there is a huge story arch that can be glimpsed.
Some of the Major differences between Project Alpha and Delta are as follows:
-- Heat seeking missiles can be fired at, and from the player
-- Complete redesign of the Empire Faction's spacecraft
-- New Star System
-- New spacecraft to upgrade and use
-- Awards, 10 of them to pick up throughout the game
-- Distortion effects when damaged and traveling fast
-- The E-Sensors upgrade grants manual Zoom on the Dpad
-- The Afterburner upgrade grants the ability to travel very fast, at a severe cost to your fuel
-- HUD can be moved to the edge of your screen, just like in Modern Warfare 2.
-- AI re-write purges many bugs and makes them a little more interesting...
-- A bunch of other stuff
This game, like Project Alpha has very limited support for the CodeBox. We are as yet uncertain of the popularity and public opinion of the Codebox itself, and chose not to have ANY unlockable content from our other games in Project Delta. However, Project Delta Currently does grant a single code. This will be the exact same code as Project Alpha, and unlock content in Zombies and Physics Lab if you have them and not Project Alpha.
We are more than happy to patch in support for the CodeBox, but it is entirely based upon customer feedback. Tell us what you want, how you want it and anything else you can think of by e-mailing us at Games@2point0studios.com
Click here for the Project Delta page on the Xbox Marketplace website, and to cue it up for download.
Click here for screenshots and more information regarding Project Delta.
As a final note, there WILL be a v1.1 Patch. So far what is planned is very minor. If you wish to influence this in any way, we are DYING for feedback. Mean, honest, praise or hate, send it all here: Games@2point0studios.com!
Zombies 2.0 has finally been updated to version 1.2. We aplologise for the wait, for those that have contacted us in regard to the three major updates this provides:
-- Price Reduction: 80ms Points! Down from 200pts, so it is quite a bit larger and in depth than most $1 games
-- CodeBox: This feature now allows you to take a code from Zombies, into Physics Lab for Bonus content OR take a code from Project Alpha into Zombies for bonus Content
-- Crash Bug: This occured occasionaly in the menus and has now been removed.
-- There are some other minor tweaks, optimisation and other small stuff.
So for those of you who have tried Zombies 2.0 in the past, we recomend having another go. For those that are new to Zombies 2.0, we recomend trying it! Cue it up for download.
Our game has been reviewed by life of an Ex-Hardcore gamer. So have a read about our game from someone who is not us. Just remember that the Samples were not reviewed, as they were a v1.1 feature.
The first item on the agenda is that Physics Lab has been updated to version 1.1. The main improvements are as follows:
Added 5 different samples for players to begin with and play with. Trebuchet and controllable car are our favourites.
Removed crash bug on load screen, it only occurred if you had no saves.
Removed intermittent crash bugs caused by the memory card, if you yanked it out while the Xbox was using it.
Added hints to loading screen to help learn the ropes if you called meh to the tutorial videos.
If anyone has any ideas/complaints/suggestions for a possible version 1.2, please let us know. We looove feedback.
Second of all is some screenshots of the prototype versions of our possible 4th game. Castle crushers is on the way, but we like to mix it up. Here we are trying out our shiny lighting and sweet 3D physics.
2.0 is moving up in the world! Thanks for reading!
The first being the first update to Physics Lab, which will be up within a week. This patch addresses a few small issues in the editor as well as a big one. But most importantly, we are adding some sample levels. Some of these include a prebuilt car, a house and a trebuchet. So have fun extending the samples or just playing with them when they are finally made available!
Second, is the Zombies v1.2 update.
We will be lowering the price to 80pts. So those of you that were not convinced by the trial version before, should be now. With 3 game modes, 24 weapons, 16 base upgrades, real-time lighting, 5 enemy types, Awards, online high scores and more, you should be convinced now that it is a bargain and well worth less than the price of a cup of coffee.
Also, this patch addresses two large issues some of our users have emailed us about, so a big thanks to those that took the time to send us a picture of the issue all those months ago, and if you did, check your inbox. Some of you have been sent download codes for a free copy of Physics Lab. Also, Zombies will soon have a CodeBox of its with version 1.2.
Next up is our first full 3D game. We are still way early in development so there is not much to say, but that it is a racing game. We will be posting news and screenshot during our development soon.
Finnaly, we have put up some information regarding the Codebox feature you may have seen in our games. This should answer any questions you have and correctly list what get from and in each game. Check it out here. We would also love feedback on this feature. Do you like it? Hate it? Dont care? Send us your thoughts at Games@2point0studios.com!
So to all those that have played any of our games, a big thank you has been well earned! Especially to those currently enjoying Physics Lab in its v1.0 form!
Physics Lab is complete, and online! It is hard to believe we have made 3 games already, especially considering what we packed into this one. With player built contraptions consisting of up to 200 hundred pieces (in the full version), player controls, pins, springs, custom shapes, 3 worlds to build in with customizable gravity and particles it is most definitely our most ambitious project to date.
If anyone builds anything especially amazing, be sure to send us a good photo of your screen or even a video for us to have a look at. If any media would wish to review or get more information on the game, or any of our others, drop us a line. Also, if anyone manages for find any issues, bugs or simply has an idea or request, we encourage you to speak up! Send it all here: Games@2point0studios.com or us personally in the contacts page.
We hope you all love this game as much as we did while testing it!
We are in the final stages of testing Physics Lab, and working out those last few bugs. Found a few sweet optimizations too. We have a trailer for Physics Lab, Check it out:
We will be posting more information about our next project very soon, so watch this space. :)
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Physics Lab Anouncement!
9/ Jan /2009
We are pleased to finnaly announce the nearing end of our 3rd title. It is not Castle Crushers as we have advertised in Zombies 2.0 and our site, but something very different. It is called "Physics Lab", and it is a 2D physics editor. It allows you to create custom geometry and play with it in real time, as well as affix all kinds of joints, springs, particles, textures and colors, gravity settings and custom player controlls! Create a racer, or a Zero-G rocket, or try building a Trebutchet.
Physics Lab has the power to build almost anything you desire, but is intuitive enough to pick up in minutes. But just to be sure, it includes 12 narrated videos, covering it's many and complex features.
The twelfth and final video is included here, until we can cut together a proper trailer.
Project Alpha has had a massive patch, repairing a a botload of the minor, and all the major issues many have complained of. Loading times are down, animated asteroids are in, jittering is gone, the bullet cap is up, more explosions are in, piracy is more rewarding... To all those that enjoyed the first version of Project Alpha, definitely have another go, we want you to. Oh, and by the way, it's now 80 MS pts for all those new to it.
Click here to download the trial.
Click here for further details and a log of the major changes.
P.S: Zombies 2.0 V1.2 (Second patch) is currently nearing completion
Zombies 2.0 has been updated to version 1.1, and is ready for download now! We are proud to announce a whole new game mode with 2 new weapons unique to it as well as a game wide difficulty tonedown and gameplay speedup (with some optimisations increasing framerate, and removing gameplay stutter). Thanks to all that gave us the feedback we needed to get this right. So to those have purchased it already, thankyou and enjoy improvements and features! For those who have not played it, try the trial today. We Recommend it.
Click here to download the trial.
Click here to see a review from an independent game review site.
We are pleased to announce that Zombies 2.0 is now availible on the Xbox Live Indie Games Market place. With 2 game modes, online high-scores, Awards, 15 weapons, 16 base upgrades, lighting, and more! This hectic dual stick shooter will provide more than enough challenge for any undead fan out there!
Second and final item of big news is the big Project Alpha 1.2 update. Thankyou to all our fine customers that contacted us with your suggestions, feedback, compliments and complaints. We have listened to you, and have built this new update to deal with what you wanted. The update is currently being reviewed, so we cannot tell you exactly what all the changes are yet, but we CAN tell you these 3 things:
-- Load times are significantly reduced
-- Weapon fire rates have been ramped up, but damage reduced. Battles are now much more satisfying thanks to some pretty huge optimisations.
-- Piracy of disabled enemy ships is now much more profitable
So to all those that have enjoyed Project Alpha thus far, it is about to get better with version 1.2!
The final touches are being put on Zombies and it should be ready for XNA playtesting any day now.
Stay tuned for updates.
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Project Alpha is Live!
07 / 06 /2009
After many delays and bug fixes, Project Alpha has finally been released on Xbox Live Community Games. We would like to say thank you to everyone who helped and supported us along the way. Stay tuned for news on Zombies 2.0 in the very near future.
Click here for the Project Alpha page on the Marketplace website. Where you can go and queue up or purchase the game right from your browser.
For more info click HERE
We have a few new screenshots with some updated graphics. The game is still currently offline due to some small issues not directly related to us, but hopefully it wont be held back for much longer.
Project Alpha Xbox Community Game Almost Released.
25 / 02 /09
We have released our first game for peer review! After 3 months of hard labour, and a year before that of tinkering and learning, with 5 prior versions in 2 languages, this beast is finally done! We never saw our Xboxes as investments when we originally bought them, but what a pleasant surprise XNA game studio has turned out to be.
We cannot wait to begin work on our next title, something fresh and totally different still using what we currently have, so watch this space!
Project Alpha is nearing completion and is almost ready to be sold. We would also like to announce that we have 2 other titles that are currently in development one that will be released in about a month and one that will be completed in about 2-3 months Can’t talk about any of them yet however.