News
Trippple+1 update!
30/ Jan /2010

We have three things to announce!

The first being the first update to Physics Lab, which will be up within a week. This patch addresses a few small issues in the editor as well as a big one. But most importantly, we are adding some sample levels. Some of these include a prebuilt car, a house and a trebuchet. So have fun extending the samples or just playing with them when they are finally made available!

Second, is the Zombies v1.2 update. We will be lowering the price to 80pts. So those of you that were not convinced by the trial version before, should be now. With 3 game modes, 24 weapons, 16 base upgrades, real-time lighting, 5 enemy types, Awards, online high scores and more, you should be convinced now that it is a bargain and well worth less than the price of a cup of coffee. Also, this patch addresses two large issues some of our users have emailed us about, so a big thanks to those that took the time to send us a picture of the issue all those months ago, and if you did, check your inbox. Some of you have been sent download codes for a free copy of Physics Lab. Also, Zombies will soon have a CodeBox of its with version 1.2.

Next up is our first full 3D game. We are still way early in development so there is not much to say, but that it is a racing game. We will be posting news and screenshot during our development soon.

Finnaly, we have put up some information regarding the Codebox feature you may have seen in our games. This should answer any questions you have and correctly list what get from and in each game. Check it out here. We would also love feedback on this feature. Do you like it? Hate it? Don’t care? Send us your thoughts at Games@2point0studios.com!


Click here for more information.

So to all those that have played any of our games, a big thank you has been well earned! Especially to those currently enjoying Physics Lab in its v1.0 form!

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Physics Lab complete and online!
21/ Jan /2010

Physics Lab is complete, and online! It is hard to believe we have made 3 games already, especially considering what we packed into this one. With player built contraptions consisting of up to 200 hundred pieces (in the full version), player controls, pins, springs, custom shapes, 3 worlds to build in with customizable gravity and particles it is most definitely our most ambitious project to date.

The trial can be downloaded from here .

If anyone builds anything especially amazing, be sure to send us a good photo of your screen or even a video for us to have a look at. If any media would wish to review or get more information on the game, or any of our others, drop us a line. Also, if anyone manages for find any issues, bugs or simply has an idea or request, we encourage you to speak up! Send it all here: Games@2point0studios.com or us personally in the contacts page.
We hope you all love this game as much as we did while testing it!

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Physics Lab almost done.
15/ Jan /2010

We are in the final stages of testing Physics Lab, and working out those last few bugs. Found a few sweet optimizations too. We have a trailer for Physics Lab, Check it out:



We will be posting more information about our next project very soon, so watch this space. :)
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Physics Lab Anouncement!
9/ Jan /2009

We are pleased to finnaly announce the nearing end of our 3rd title. It is not Castle Crushers as we have advertised in Zombies 2.0 and our site, but something very different. It is called "Physics Lab", and it is a 2D physics editor. It allows you to create custom geometry and play with it in real time, as well as affix all kinds of joints, springs, particles, textures and colors, gravity settings and custom player controlls! Create a racer, or a Zero-G rocket, or try building a Trebutchet.
Physics Lab has the power to build almost anything you desire, but is intuitive enough to pick up in minutes. But just to be sure, it includes 12 narrated videos, covering it's many and complex features.
The twelfth and final video is included here, until we can cut together a proper trailer.





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Project Alpha v1.24 is up!
5/ 11 /2009

Project Alpha has had a massive patch, repairing a a botload of the minor, and all the major issues many have complained of. Loading times are down, animated asteroids are in, jittering is gone, the bullet cap is up, more explosions are in, piracy is more rewarding... To all those that enjoyed the first version of Project Alpha, definitely have another go, we want you to. Oh, and by the way, it's now 80 MS pts for all those new to it.

Click here to download the trial.
Click here for further details and a log of the major changes.


P.S: Zombies 2.0 V1.2 (Second patch) is currently nearing completion

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Zombies 2.0 Update v1.1
23/ 08 /2009

Zombies 2.0 has been updated to version 1.1, and is ready for download now! We are proud to announce a whole new game mode with 2 new weapons unique to it as well as a game wide difficulty tonedown and gameplay speedup (with some optimisations increasing framerate, and removing gameplay stutter). Thanks to all that gave us the feedback we needed to get this right. So to those have purchased it already, thankyou and enjoy improvements and features! For those who have not played it, try the trial today. We Recommend it.

Click here to download the trial.
Click here to see a review from an independent game review site.



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Double Update!
23/ 08 /2009

We are pleased to announce that Zombies 2.0 is now availible on the Xbox Live Indie Games Market place. With 2 game modes, online high-scores, Awards, 15 weapons, 16 base upgrades, lighting, and more! This hectic dual stick shooter will provide more than enough challenge for any undead fan out there!

Click here to download the trial.


Second and final item of big news is the big Project Alpha 1.2 update. Thankyou to all our fine customers that contacted us with your suggestions, feedback, compliments and complaints. We have listened to you, and have built this new update to deal with what you wanted. The update is currently being reviewed, so we cannot tell you exactly what all the changes are yet, but we CAN tell you these 3 things:

-- Load times are significantly reduced
-- Weapon fire rates have been ramped up, but damage reduced. Battles are now much more satisfying thanks to some pretty huge optimisations.
-- Piracy of disabled enemy ships is now much more profitable


So to all those that have enjoyed Project Alpha thus far, it is about to get better with version 1.2!

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Zombies close to completion!
26 / 06 /2009

The final touches are being put on Zombies and it should be ready for XNA playtesting any day now. Stay tuned for updates.
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Project Alpha is Live!
07 / 06 /2009

After many delays and bug fixes, Project Alpha has finally been released on Xbox Live Community Games. We would like to say thank you to everyone who helped and supported us along the way. Stay tuned for news on Zombies 2.0 in the very near future.
Click here for the Project Alpha page on the Marketplace website. Where you can go and queue up or purchase the game right from your browser.
For more info click HERE

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Zombies First Look.
14 / 04 /09

We have a few screenshots with some updated graphics.
Some of the gameplay a features have also been revealed.

Follow on HERE



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Project Alpha updates.
14 / 04 /09

We have a few new screenshots with some updated graphics. The game is still currently offline due to some small issues not directly related to us, but hopefully it wont be held back for much longer.

1 2 3 4

Check It Out!

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Project Alpha Xbox Community Game Almost Released.
25 / 02 /09

We have released our first game for peer review! After 3 months of hard labour, and a year before that of tinkering and learning, with 5 prior versions in 2 languages, this beast is finally done! We never saw our Xboxes as investments when we originally bought them, but what a pleasant surprise XNA game studio has turned out to be. We cannot wait to begin work on our next title, something fresh and totally different still using what we currently have, so watch this space!


Check It Out!

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Project Alpha Nears completion!
23 / 02 / 09

Project Alpha is nearing completion and is almost ready to be sold. We would also like to announce that we have 2 other titles that are currently in development one that will be released in about a month and one that will be completed in about 2-3 months Can’t talk about any of them yet however.

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2.0 Studios Opens Their Doors!
13 / 02 / 09

2.0 opens our doors and gets our business name registered in preparation for our first title to be released Project Alpha.

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Copyright 2009, 2.0 Games